

In the European release, some magic balls have been added, Sue got more distinctive fur and gained teeth, Quote has a drawing of Ikachan on the back of his hat, Misery's hair has been spiked a bit, and overall, more detail was added.īats were added, and Quote's face and leg were fixed in the European version. The boss fight against the Core, Misery and Sue. Kazuma's eyes are opened, Sue's mouth is fixed, and Quote is no longer smiling in the European version. An easy mistake to make, since the fan animation is only used in the end credits. The fans were changed to actually look like fans in the European version, instead of broken glass. The laboratory in the ending where Sue and Itoh are turned into humans. For instance, Curly's head raises one pixel in one sprite the European version, and some of the yellow costume's sprites have the stripe in the hat moved one pixel to the left.

Some of the sprites of Quote escaping with Kazuma are changed by some pixels in the European version. The colors of the robots in the Labyrinth have changed from being blue (standing) and red (deactivated) in the North American version, to green in the European version. The 2nd wool ball's sprite is a bit lower in the North American version. The sprites where their eyes are closed are more anti-aliased in the European version. In the European version, their eyes are circles, and their mouths are zig-zagged lines. The cat ghosts have small dots as eyes and simple lines as mouths in the North American version. The eyes/lights are rounder in the European version. The red numbers and bars are darker in the European release. The answer box is smaller in the European version, and "YES" and "NO" are separated by a dot it's a slash in the North American version. The 3DS remake uses the European portraits as a base. Ballos' face is a lot more wrinkled and cracked.Itoh gained a few hairs, and raises his paw in the European version.Quote's portrait ( previously unused) changed a lot, from being a crudely edited Sue to looking more like an actual robot.The old robot's chin was redrawn, and some lighting was added to make it look shiny.They realized this and removed the tears in the European version. In none of the times Balrog uses this face is he really in any pain. Balrog's shocked expression has him crying in the North American version.Momorin's cheeks are puffier, making her smile more obviously a smile.
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Her hair is less messy in her angry portrait. Also, her earrings are red, her happy expression looks more insane, and her angry expression looks more intense (or is it less? I can't really tell). Misery cut her hair a bit, and got curly hairs on her forehead.Kazuma got a few more smudges and lost his small smile.Jack lost his indecisive smile and became a cat.Balrog got some smudges and an eyebrow.Some of the black pixels weren't assigned correctly and are actually transparent. Everyone got some small details, but some changed a bit more than that from the North American to the European version. The character portraits suffered a lot of changes. This has been fixed in the European release. Every time the item screen or teleporter destiny screen is opened, the background goes black.The North American version was later updated to include the changes of the European version. It changed quite a bit, being that the biggest changes are graphics that were refined even further, improved music quality and unlockable modes. Then came the European version, released on December 10, 2010. The graphics were upscaled and just fine tuned here and there, the music was re-mastered (but not thoroughly quality-checked!), and the extra game modes are available from the start.
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The changes made from the PC version were rather rushed. The North American Wii version was released on March 22, 2010.
